I just install 3D max 2011,Everything is awesome about it and finally Autodesk have realized some of needs of the 3D artist. Some features I really liked about 3D’s MAX 2011,
such as
Slate material editors
This is really cool thing 3Ds max came with. This is basically for high quality of material support for bigger scene, but don’t try if you r a fresher in 3D MAX, just use simple map and material slot.
CAT animation modifier
This is what every animator wanted to have in 3d max. I think designers like me were just fed up by using that human biped and by creating different bones system for every creature, now CAT will give you lot of new feature of biped of many creatures in 2011.
paint multiple objects-
Now you can paint multiple objects in your viewport over the mesh, but I want a paint tool like Maya in 3D MAX.
Lower version file save option- the most awaiting thing which every designer willing to have in 3D’s MAX is to save file in lower version. But only in max 2010 is having this great option. May be coming version of 3D Max will give us more features where we could save the file in 2009 or 2008 version. I am looking forward for such convenient version of 3D Max.
Right now I do not have any plan to switch to 2011 from 2009, because of few work proficiency issues.
I am still using 2009 version for my VFX and animation. Max 8 version for my projects like exhibitions stands, event theme work and stages. May be I am more used to of older versions, but I still find these versions more efficient than 2011 version.
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Glossary of the post - 3D’s MAX 2011, creative, animation, biped, materials, 3D MAX, rendering, designer, bones, 3d max object
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paint, scene, slate materials ,viewports, Autodesk.
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